Factions
- The Abbey of Saint Viro and the Faithful — The city's foremost religious institution. Runs hospitals, orphanages, and food relief.
- The Binding Crafts Guild — Carpenters, masons, shipwrights, and the building trades.
- The Covenant of Silver Scales — The premier merchant association for high-value agreements. Contract law and arbitration.
- The Fog Wardens and the Shadowed Wardens — Venturia's law and order, and the specialist division that handles what the visible Watch isn't equipped for.
- The Gardener's Guild — The horticultural guild that tends the Tiered Gardens.
- The Harbor Wardens' Compact — The guild controlling everything moving through the ports.
- The Metals Guild — Smiths, jewelers, metalworkers, and the Mirrorwrights.
- The Veil Court — The semi-secret society that keeps the city's traditions of masks, identity, and performance, and stages the Autumn Masquerade.
- Volante & Associates — Aurelio Volante's spice-and-dye house in the Market Tiers.
- The Warehouse Consortium — Constanza Marea's dockside storage and cargo power base.
- The Wine Merchants' Guild — The guild behind the Winecradle and Venturia's impossible vintages.