The Three Fanes: Mirror, Compass, Hourglass

⚠ DM-ONLY — CAMPAIGN SPOILERS. Players should not read it.

Type: Artifacts / Act Two structure  |  Subject: The binding anchors  |  "Make him mortal — and free what's behind him."

The three objects from the original binding ritual now anchor both the Archfey's prison and Marcello's stolen power. Destroying them makes Marcello mortal but also accelerates the prison's collapse. Act Two centers on finding and destroying them.


Dual Function

The fanes serve two purposes at once: prison maintenance (anchor points for the binding that holds the Archfey and maintains Tartuzi's servitude) and power source (channeling and stabilizing the power Lorenzo stole — as long as all three exist, Marcello keeps his supernatural abilities even as they weaken with the Archfey's decline).


The Pipeline Mechanism

The fanes are not just storage — they are a continuous mechanism routing residual power from the Keeper to stabilize Marcello's stolen abilities. Stolen Archfey power is unstable in a mortal vessel and degrades without a constant feed from its source. Each fane governs a different aspect of stabilization. Lorenzo built a pipeline, and for a thousand years the fanes have drawn a slow, continuous trickle from an already-wounded prisoner who cannot replenish what he loses.


The Horcrux Parallel

Destroying fanes doesn't kill Marcello directly; it makes him killable.


Destruction Consequences

Each fane destroyed brings immediate effects: Marcello grows noticeably weaker; the binding weakens further, producing more Leaked and reality distortions; Tartuzi's condition worsens (she dies faster as the prison destabilizes); the Archfey may manifest more directly; and Vallombrosa itself may destabilize — fog changes, false memory weakening, environmental shifts.


The Moral Complexity

Destroying fanes helps defeat Marcello but accelerates the crisis and brings the campaign closer to catastrophic prison failure. The tension: stopping Marcello versus the consequences of destabilizing the prison that contains something potentially worse.


The Fane Hunt

Act Two's long structure: discover what the fanes are and what destroying them accomplishes; find all three (the party likely encounters the mirror during Act One investigation); work out how to destroy them past their magical protections; do it while Marcello is actively present; and prevent him from protecting the fanes once he recognizes the threat.


Connections