Core Class Features
Weapon Mastery (Level 1) - NEW
- Master 2 weapons from proficiency list
- Change mastered weapons after long rest
- Available weapons: Simple + Martial with Finesse or Light property
- Vex (Shortbow, Rapier, Shortsword, Hand Crossbow): Hit grants advantage on next attack vs same target
- Nick (Dagger, Scimitar, Sickle): Off-hand attack as part of Attack action instead of bonus action
Cunning Strike (Level 5) - NEW
Sacrifice Sneak Attack dice for effects (DC = 8 + DEX + Prof):
Level 5 Options:
- Poison (1d6): CON save or Poisoned for 1 minute
- Trip (1d6): DEX save or Prone (Large or smaller)
- Withdraw (1d6): Move half speed without opportunity attacks
Level 14 Options (Devious Strikes):
- Daze (2d6): CON save or limited to move OR action OR bonus action next turn
- Knock Out (6d6): CON save or Unconscious for 1 minute
- Obscure (3d6): DEX save or Blinded until end of next turn
Level 11: Can use two Cunning Strike effects simultaneously
Steady Aim (Level 3) - STANDARD
- Was optional feature from Tasha's Cauldron of Everything
- Bonus action for advantage on next attack
- Movement becomes 0 for rest of turn
- Can't have moved this turn
Reliable Talent
- 2014: Level 11
- 2024: Level 7 (4 levels earlier)
Slippery Mind (Level 15)
- 2014: Proficiency in Wisdom saves
- 2024: Proficiency in Wisdom AND Charisma saves
Thieves' Cant (Level 1)
- 2024: Thieves' Cant + one additional language (including exotic options like Deep Speech)
Blindsense - REMOVED
- 2014 Level 14 feature removed
- Replaced by Devious Strikes access
Stroke of Luck (Level 20)
- 2014: Turn missed attack into hit OR failed check into 20
- 2024: Turn any failed d20 test into natural 20; missed attacks become critical hits; works on saves too
Epic Boons (Level 19) - NEW
Choose one Epic Boon feat.
Recommended: Boon of the Night Spirit (+1 any stat; resistance to all damage except Psychic/Radiant in dim light/darkness; bonus action to become Invisible)
Subclass Changes
Arcane Trickster
- Can swap cantrips when leveling up
- Versatile Trickster (Level 13): When using Trip cunning strike, can target additional creature within 5 feet of Mage Hand
Assassin - MAJOR CHANGES
Assassinate (Level 3):
- 2014: Required Surprise; auto-crit on surprised creatures
- 2024: Advantage vs creatures that haven't acted (first round only); Sneak Attack in first round deals extra damage = Rogue level
Infiltration Expertise (Level 9):
- Disguise Kit + Poisoner's Kit proficiency
- Masterful Mimicry: Perfectly mimic speech/handwriting after 1 hour study
- Roving Aim: Speed not reduced to 0 when using Steady Aim
Envenom Weapons (Level 13):
- Poison cunning strike deals extra 2d6 poison damage on failed save
- Ignores poison resistance
Death Strike (Level 17):
- Sneak Attack in first round: target makes CON save or Unconscious for 1 minute
Thief
Second-Story Work (Level 3):
- 2014: Running jump = half Strength modifier
- 2024: Running jump = Dexterity modifier
Supreme Sneak (Level 9):
- Advantage on Stealth if moving ≤ half speed
- Stealth Attack (Cunning Strike, Thief only): Remain hidden after attacking if ending turn in cover
Use Magic Device (Level 13):
- 2014: Ignore class/race/level requirements for magic items
- 2024: Additional attunement slot; activate magic items as bonus action; use spell scrolls regardless of class; Intelligence (Arcana) check to use items without expending charges
Soulknife
- Now in core PHB (was Tasha's)
- Psychic Blades gain Vex mastery property
Tactical Combinations
Ranged (Vex Loop)
Shortbow (Vex) → Hit grants advantage → Next attack has advantage → Sneak Attack reliable every turn
Melee TWF
Shortsword (Vex) + Scimitar (Nick) → Two attacks in Attack action while keeping bonus action free for Cunning Action
Cunning Strike Priorities
- 1d6 costs: Poison (general debuff), Trip (set up allies), Withdraw (escape)
- Level 11+ combos: Poison + Trip (2d6 total), Daze + Obscure (5d6 total)
Key Takeaways
Added:
- Weapon Mastery (Vex/Nick loop)
- Cunning Strike (tactical battlefield control)
- Reliable Talent 4 levels earlier (level 7)
- Charisma save proficiency
- Steady Aim as standard feature
- Epic Boons at 19
- Better capstone (Stroke of Luck works on saves + crits)
Removed:
- Blindsense (replaced by Devious Strikes — better trade)
Fixed:
- Assassin no longer requires Surprise to function
- Thief uses DEX for jumping (not STR)
- Thief becomes a proper magic item specialist
Verdict: The 2024 Rogue is better in every meaningful way. More tactical through Cunning Strike, more reliable through Weapon Mastery and Steady Aim, and stronger at high levels through Epic Boons and the improved capstone.