The 2024 Player's Handbook isn't D&D 6th Edition—it's a refined, updated version of 5th Edition incorporating 10 years of feedback and playtesting. Here's everything that's changed.


Book Structure & Organization

Major Improvement: "How to Play" Comes First

For the first time, the PHB teaches you how to play before character creation. The opening chapter covers:

Rules Glossary

The back of the book now contains a comprehensive Rules Glossary that consolidates most rules you'll need during play. It's monochrome and makes looking up rules dramatically faster. This may be the single best quality-of-life improvement in the book.

Page Count: 384 pages (up from 320 in 2014)


Character Creation: Backgrounds & Species

Backgrounds — HUGE Change

Backgrounds now do the heavy lifting in character creation.

What Backgrounds Provide:

  1. Ability Score Increases (moved from Species!) — Choose either +2/+1 to two scores, or +1 to three scores. Each background offers 3 specific ability scores to choose from.
  2. Origin Feat (NEW!) — Every background grants a specific level 1 feat. No more waiting until level 4.
  3. Skill & Tool Proficiencies
  4. Starting Equipment

16 Backgrounds Available: Acolyte, Artisan, Charlatan, Criminal, Entertainer, Farmer, Guard, Guide, Hermit, Merchant, Noble, Sage, Sailor, Soldier, Wayfarer (new), Scribe

Using Older Backgrounds:

Species (Formerly "Races")

Species now focus entirely on unique traits rather than stats.

What Species Provide:

New Core Species:

Key Species Changes:


Feats System Overhaul

Feats now organized into 4 categories:

Origin Feats (Level 1)

General Feats (Level 4+)

Fighting Style Feats

Epic Boons (Level 19)

Total Feats: 75 feats (37 new, 35 revised)


Weapon Mastery — Brand New System

The only truly "new" mechanic in 2024. Available to martial classes only.

Classes with Weapon Mastery: Barbarian, Fighter, Paladin, Ranger, Rogue

How It Works:

The 8 Mastery Properties

Property Weapons Effect
Cleave Greataxe, Greatsword, Halberd Hit → second attack vs creature within 5 ft
Graze Glaive, Morningstar, War Pick Miss → deal damage = ability modifier
Nick Dagger, Scimitar, Sickle Off-hand attack as part of Attack action (frees bonus action)
Push Greatclub, Heavy Crossbow, Pike Hit Large/smaller → push 10 ft
Sap Mace, Spear, Flail Hit → target has disadvantage on next attack
Slow Club, Longsword, Pike Hit → reduce speed by 10 ft
Topple Flail, Greataxe, Trident Hit → STR save or prone
Vex Shortbow, Rapier, Shortsword, Hand Crossbow Hit → advantage on next attack vs same target

Tactical Weapon Swapping

The 2024 rules let you draw or stow a weapon as part of the Attack action. With Extra Attack, you can use two different Mastery properties in one turn.


Rules Changes & Streamlining

Inspiration → Heroic Inspiration

Exhaustion (Simplified)

Previously had 6 levels with escalating specific effects. Now:

Surprise (Simplified)

No longer a whole condition. If surprised:

Drinking Potions

Unarmed Strikes


Spell Changes

Total Spells: 391 (30 brand new)

Healing Spells Massively Buffed

Major Changes

New Spells


Combat Changes

New Actions Codified:


Class Changes Overview

All Classes Get 4 Subclasses

Subclass Level Standardization:

Epic Boons at Level 19: More dramatic high-level progression for all classes.

General Power Increases: Most classes are noticeably stronger. Martial classes benefit hugely from Weapon Mastery.


Backwards Compatibility

Still usable from 2014:

Replaced when overlap exists:


Key Terminology Updates

Old Term New Term
Races Species
Spell Attack Spell Attack Roll
Ability Check/Saving Throw/Attack Roll D20 Test (umbrella term)

What Didn't Change


The Bottom Line

What Makes 2024 Better:

Controversial Changes: